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There is a faraway place I've always wanted to visit, and I won't stop until I make it there.Īll I want is to make the ones who trained me in the way of adventuring proud. I adventure in order to bring honor (or money) to my family. I carry with me a strange artifact that I found in a dungeon, but I don't know what it's for. My adventuring party means the world to me. I have sworn to hunt down the monster or villain who killed my former adventuring party. Legacy: I want to go down in history as a brave, powerful hero. Power: The more powerful enemies I defeat, the stronger I become. (Lawful)"Įxcitement: An ordinary life is boring I'd rather travel around and find trouble. Order: I use my power to save the world from the forces of chaos and create a better one in its place. Heroism: I am dedicated to helping people in need. My sense of humor is as dark and grim as the dungeons I explore.Īdventure: All I want is to travel the world and see amazing things. I fill silence with wacky and exaggerated stories about my past misadventures. I feel more at home in monster-infested dungeons than in civilized society. I hold onto every mildly interesting item I find, in case it comes in handy someday.Īfter all the strange things I've seen in my travels, nothing can surprise me. I can't bring myself to ignore a cry for help. If you miss payments, you must make up back dues to remain in the guild's good graces. You must pay dues of 5 gp per month to the guild. Such connections might require the donation of money or magic items to the guild's coffers. You can also gain access to powerful political figures through the guild, if you are a member in good standing. If you are accused of a crime, your guild will support you if a good case can be made for your innocence or the crime is justifiable. Guilds often wield tremendous political power. If you are in a town with a headquarters for your adventurer's guild and you are in good standing with the guild, you will be allowed to look at the job postings and find adventuring work to earn money. You are an established and respected member of an explorer's, bodyguard's, archeologist's, or other guild that employs adventurous types, allowing you to rely on certain benefits that membership provides. Or, perhaps you worked around heroes in a lesser role for most of your young life, and you are now ready to graduate to the front lines.Įquipment: 50 feet of rope, a small knife, a common monster part (such as a kobold's claw) engraved with the name of a fellow adventurer, a set of traveler's clothes, and a belt pouch containing 10 gp.

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Maybe you were part of an adventuring band previously, but split with them after a disagreement or tragedy. Due to the circumstances of how you were raised, you have been involved with wandering heroes for most of your life.

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Brave deeds and danger are nothing new to you.









5e backgrounds